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First Impressions Reviews

Summer 2017 First Impressions – Dive!!

Since he was a young boy, Tomoki Sakai has been in love with the sport of diving. After years of practice and stalwart determination, there’s no place where he feels more at home than in those brief seconds of flight before he’s submerged into the water. Unfortunately, he and the other boys of the Muzuki Diving Club (MDC) aren’t doing enough to please their sponsors, and the club is on the verge of being disbanded. Enter coach Kayoko Asaki, a fiery woman who is determined to pull the boys of the MDC back from the brink. Her mission: get the MDC to the Tokyo Olympics in one year’s time. Tomoki and his friends have a long road ahead of them as they begin their fight to fulfill their dreams.ANN

Copyright 2017 (c) Zero-G

Streaming: Amazon Anime Strike

Episodes: 11

Source: Novel

Episode 1 Summary: As a youngster, Tomoki Sakai had a chance meeting that changed his life forever. He caught a glimpse of Yoichi Fujitani flying through the air as he dove into a pool below. It was then that Tomoki fell in love with diving. Tomoki’s road to being a competent diver was fraught with challenges, including his fear of opening his eyes before hitting the water, but having Yoichi as an inspiration (and occasional teacher and mentor) has helped give him the confidence to keep going. Tomoki’s personal life, however, isn’t quite so successful; though he accepted a request to go out from a girl named Miyu, he’s unenthusiastic about the relationship and would rather spend his time worrying about his sport. When rumors start going around about the closing of the Mizuki Diving Club, Tomoki’s place of training and home-away-from-home, all the members of the club are understandably stressed. In reality, the arrival of new coach Kayoko Asaki marks the beginning of a new, ambitious goal for MDC; get the club members to the Tokyo Olympics in one year’s time. But is this a goal that’s within the team’s grasp?

Impressions: Amazon seems to have a pretty firm grasp on many of the anime that piqued my interest this season, and Dive!! is no exception. As a part of Fuji TV’s long-running noitaminA anime programming block, it’s also part of Amazon’s current exclusivity deal. Years ago I was quite the noitaminA devotee, having been attracted to its penchant for broadcasting anime aimed at an older (and often female) audience. In more recent years its reputation has become more spotty, but at the very least I can still say that most of noitaminA’s programming is somewhat off the beaten path.

Yoichi demonstrates his skill. Copyright 2017 (c) Zero-G

This series will obviously invite many comparisons with Free! due to its similar title stylization and penchant for portraying young men in Speedo swimsuits. It’s also a sports series that seems to deal more in character dynamics and emotions, which was one of Free!’s strengths as an anime. Whereas KyoAni’s famous outing made a name for itself by combining sports action, character development, and great animation, not to mention fanservice aimed at individuals attracted to the male body, this series is, thus far, much more subdued in tone and execution. Whereas the episode ends with the introduction of a huge goal – get to the world stage by qualifying for the Tokyo Olympics – it spends much of the rest of the run time telling a much quieter, more contained tale of one young man’s internal conflict between what he feels he should like – having a girlfriend and spending time with his friends at school – and what he feels compelled to do – achieving even greater heights (literally!) in the sport he’s come to love. This fits in well with noitaminA’s catalog, which contains a lot of anime series that speak to the realities of human existence in ways both large and small within almost every sort of genre context. Despite Tomoki’s status as “yet another teenage male anime protagonist,” I actually felt like his struggles were relateable, because they’re also much bigger than high school. Many of us find ourselves pulled in multiple directions, and part of life is learning to balance our wants and needs in order to create a satisfying existence.

One moment that really pierced through some of my misgivings was the flashback to Tomoki’s one-on-one mentorship with Yoichi, the one time Yoichi seemed to find the time and inspiration to give direct instruction. Tomoki is told that he needs to keep his eyes open, to see where he’s going and orient himself to the water (this is after failing several times to enter the water cleanly from his dives and looking like a doofus). There’s an element of technical instruction to this advice, of course, but there’s also a broader message within it about facing challenges head-on with open eyes. One thing I was always told as a child when playing catch or tossing a Frisbee, was that I needed to keep my eyes open and not shy away from the object flying quickly and painfully towards my face. Practically, there’s a better chance you’ll catch the ball (or enter the water better) if you’re watching what you’re doing. There’s also a much higher chance of achieving success in life if you handle challenges head-on with as much knowledge as you’re able to gather. As someone with anxiety, this is a challenge that I have to face every day, and sometimes what essentially amounts to large-scale self-imposed exposure therapy is a terrifying proposition (and not one that works for me all the time or would work for anyone/everyone else regularly, either), but I find myself better able to cope now that I’ve at least made an attempt to face my fears. I was surprised to find myself relating to the show on this level so quickly.

Tomoki isn’t sure about his feelings for Miyu. Copyright 2017 (c) Zero-G

The unfortunate thing is that this isn’t a great looking show. This tends to be the case with a lot of noitaminA series, at least in my experience. They’re caught in a space where they’re meant to appeal to a more mainstream audience, but that means that there’s not really a built-in guarantee of financial success like there might be for a show related to a big-selling game, book, or manga property. I suspect that makes it less attractive to animators in some way, or there’s not as much energy and time devoted to scheduling and planning something that’s slick and produced in a way that’s meant to “wow” people. While the promo art might give the impression of shiny male abs and sports action, there’s ultimately not a lot of focus on that element. There aren’t high detail shots of abs or bodies in motion (there we go, comparing it to Free! again), but again I feel like that’s not really the point here. I do think that viewers might expect that kind of thing from this series, though, and if that’s the case there’s bound to be some disappointment.

There’s also a little bit of juvenile humor in this episode that feels really out of place considering how subdued the tone is. One of Tomoki’s friends at the MDC can’t seem to get over the fact that a beautiful woman has come to visit their coach, and there’s a much-longer-than-necessary scene in which this character melts down over the fact of the woman’s curvaceous body and his default assumption that their coach must be having an affair with her. It’s the episode’s one real attempt at being silly or funny, and beyond being generally out of place it’s also pretty crass and doesn’t add anything to the episode. I maintain that teenage boys aren’t nearly as stupid as anime makes them out to be.

Though there are a few missteps, I’m actually, surprisingly still interested in this series despite how it went against a lot of my initial expectations (or possibly because of it). I think it runs the possibility of being a little generic, and with only 11 episodes it doesn’t have much time to bring all the characters where they need to go, but I like that it seems very self-contained and doesn’t seem concerned with being bombastic and intense like a lot of other sports anime. This might be a show worth spending a little time with.

Pros: Seems to have a pretty deep message about facing anxiety and balancing the various elements of one’s life. The tone is pretty subdued.

Cons: The production values are lacking somewhat. There’s some juvenile humor that falls flat.

Grade: B-

Categories
First Impressions Reviews

Summer 2017 First Impressions – Gamers!

 Keita Amano is a lonely young man who loves video games; Karen Tendō is the beautiful president of the video game club; Chiaki Hoshinomori constantly fights with Keita; and Tasuku Uehara puts on a facade of being satisfied with his life in the real world, but he in truth loves video games.ANN

Copyright 2017 (c) PINE JAM

Streaming: Crunchyroll

Episodes: 12

Source: Light Novel

Episode 1 Summary: Keita Amano’s high school life is lacking in the things that make fun – he’s got no friends and he doesn’t belong to any clubs. He goes home everyday and spends his evenings playing video games. While perusing new titles in the game shop he’s approached by Karen Tendou, his schools’ most beautiful, smart, and popular student. She invites him to join the newly-reestablished game club she’s put together at their school, and she’s extremely passionate about it. All the current members are experts at the various types of games that they play, and they all seem to have much larger reasons for playing them than “they’re just fun to play.” Keita starts to feel like the odd one out, since he just likes to play video games for his own enjoyment. When Karen asks him to join the club officially, he declines in spite of multiple reasons why he knows the experience will be good for him. Though, to Karen, this feels like the ultimate rejection, it’s likely that this isn’t the last word in the matter.

Impressions: Most people have hobbies, and I think for many, their hobbies are a type of escapism. I don’t sit down and knit a scarf because I need another scarf to wear; I knit the scarf because I like the experience of choosing the right yarn, of feeling it running through my fingers with each stitch, and of watching the rhythmic loops upon loops of fiber expand into a finished project. I can knit while watching television or just enjoying the quiet somewhere, and it helps me relax. If I were to start an Etsy shop to sell my finished projects, suddenly a hobby that I enjoy would morph into an obligation, losing all of its power to take me out of my daily life. It’s the same reason why I don’t really do art commissions or write articles for money; when there’s a transaction involved, it just isn’t that fun anymore. When there’s a hard deadline, it’s much easier to stress about it.

Keita gets pummeled in a first person shooter game. Copyright 2017 (c) PINE JAM

I can understand Keita’s reluctance to join Karen’s video game club, in spite of all the potential positives. He likes to game in his room, alone; it’s a form of relaxation after spending all day at school feeling mediocre and isolated from his classmates. Why would he want to place himself among people who play video games for a broader purpose? It would only invite comparisons in which he comes out looking like an aimless doofus.

These are thoughts I never expected to have while watching yet another anime about some hapless high school kid with a crush on a girl who joins a club full of misfits on some grand time-wasting adventure in slice-of-life territory. There are a lot of pieces in this show that seem to defy expectations, and I find that kind of fascinating. In my defense, the promotional image for the series is misleading – it makes it seem as though the protagonist, through some form of dumb luck (or “protagonist syndrome”), gets thrust into a group of girls, creating the potential for a romantic entanglement while the obnoxious male sidekick cracks jokes and acts as wing man throughout. Just in this episode I think we were introduced to at least four total male characters and roughly an equivalent number of young women, taking the ratio pretty far out of harem territory (two of the characters are even already a couple). The assumed romantic relationship between Keita and Karen is already in a very different place; rather than dancing around an awkward attraction, things are already on the rocks and Keita’s denial of her club invitation is even framed as a romantic rejection. Whether this is a setup to turn things back around in twelve episodes is a mystery, but it definitely went against my own expectations.

Keita is too normal for this weird club. Copyright 2017 (c) PINE JAM

There are also several humorous interjections via the on-screen text throughout the episode. They’re kind of self-aware, from the POV of some omniscient narrator, and give some snappy perspective on future developments for the characters. It’s reminiscent of, say, Ouran High School Host Club, with its blinking pointer-finger indicator of the doomed vase in episode 1, or even some live-action films like Scott Pilgrim (which, coincidentally, also deals in video game culture for its aesthetics) that are self-aware and call blatant attention to it via blending of referential special effects. Stuff like this always runs the risk of making media feel too “know-it-all” about its own tropes through overuse, but it’s used sparingly enough here that it doesn’t wear out its welcome.

The episode does fall in line with some expectations, however, especially in regards to the character relationships between boys and girls. There’s still kind of a disappointing lack of sexual awareness that Keita displays towards Karen; there are a few shots of her legs and body from Keita’s point-of-view that follow with him blushing and being unable to get words out of his mouth properly. Attraction turns some of us into disasters, but I have yet to meet a teenage kid who is made into such a mess from seeing an attractive person that their eyes wander around their crush’s body like the cameras in these anime series seem to think they do. Shots like that are one of those tools of the trade that are used as a shortcut, but which could be eliminated with just a minor amount of finesse (and a big dose of respect towards women and their bodies – this is probably the bigger hurdle).

Aside from that, though, I found myself amused by some of the game parodies already featured in the first episode (will there be more? I hope so). Karen’s polite conversation with King Koopa as a result of her delirium from lack of sleep, was surprisingly funny for a show where I didn’t expect there to be a decent comedic element. Video games are part of our shared culture, and as a Gen-X/Millennial cusp baby, I’ve experienced most of the big, important moments as games have grown into their own as an art form. In part, this show (and likely the light novel on which it was based) seems to have some of that same perspective. Even if it never takes on any of that broader cultural analysis (which it definitely doesn’t have to), it’s still fun to see the things that I’m familiar with featured fondly in an entertaining way.

In any case, sometimes hobbies are just distractions, and that’s okay. But even if a beloved hobby never provides the potential for financial compensation and couldn’t necessarily morph into a day job, there could also be a happy medium (like, say, watching anime and having an opinion on it…). Keita might not have a broader purpose to his gaming, and competitiveness might not be something he wants to inject into his hobby. But perhaps there’s a happy medium somewhere, and I’m actually kind of surprised at how interested I am to see how the show handles this proposition.

Pros: The show seems somewhat self-aware about its own tropes, and can be pretty funny about it. The cast is large enough that, while there could be love triangles or whatever, it doesn’t feel like a harem.

Cons: The show is still pessimistic about teenage male sexuality.

Grade: B-