Good morning, all. I’m trying to get this out a bit early today since I’ll be out of the house for a while on Sunday afternoon. I would also like any newcomers to know that posts for previous weeks will be open indefinitely; even if you’re starting late (or seeing this post several weeks or months after the fact), I’d love to hear your thoughts on the episodes and I see every comment that gets posted, so it won’t be overlooked. Additionally, I did a few tweaks on the back end of the site which should make it a little easier to post comments and subscribe to comment threads, so you can get notified when someone replies. There’s also a way you can subscribe to the site itself and be notified when new posts go up; there’s a spot to enter your email on the right sidebar (just below the calendar). I’ve tested it out and it works.
This week we’ll be covering episodes 3 and 4 of the series. I felt that the two episodes last week worked out to be a pretty good pair, with a sort of a shared theme being “why do people kill others?” This week, if I’m remembering properly from my earlier viewing, there’s also a kind of similarity between the two episodes, but I’ll save that for the discussion.
Previous Weekly Discussions:
Episode 3 – Bothersome Country – Crunchyroll – Hulu – Funimation
Content Warning: Use of military weaponry.
Kino encounters a setback while traveling which doesn’t present an immediate solution, so decides to sleep on it until they come up with some way to address it. While Kino is napping, Hermes feels the ground begin to rumble. They first suspect an earthquake, but the source of the shaking turns out to be something much less natural – it’s a huge country on wheels, traveling across the land on an unstoppable, never-ending journey.
Kino hails the country and they seem very welcoming. They’re met at ground level by a diplomat, who then accompanies them above and gives them a tour. The country is very clean and modern, and runs on caterpillar tracks that are almost always in motion (if they stop for too long, the giant generator that powers the country will overheat and explode). There are cameras hovering outside the metal borders that send back images of what’s going on outside. The top floor is a beautiful park – the one place where the sun shines and people can enjoy the natural light. The children about to graduate from primary school are even painting a striking mural on the outside wall of the country, depicting the most memorable sight they witnessed during their days in school. Kino is impressed by the place’s modernity and the many creature comforts (like clean sheets and hot water – very important to a traveler who’s used to drinking from dirty streams and rarely getting to bathe). The place seems like a dream.
It’s a few days into Kino’s stay when the host country encounters an obstacle – another country whose border wall spans the area between two mountains. This country is understandably unhappy about potentially having their assets (infrastructure and agricultural fields) crushed beneath the wheels of a giant vehicle, and once negotiations go sour (almost immediately), they open fire. While the missiles don’t have much of an effect on the strong outer walls of the moving country, they do begin to mark up the children’s mural. Kino volunteers to take out the missile tracking system in order to prevent any further damage, and is hailed as a hero when their shots deftly hit their targets (with no loss of human life in the process). After the ordeal is over, Kino continues traveling, having used their time aboard the moving country to avoid their earlier setback.
Episode 4 – Ship Country – Crunchyroll – Hulu – Funimation
Content Warning: non-lethal gun violence and a stabbing injury.
Shizu and Riku continue to look for a permanent place to settle. At the shore, they encounter a giant ship whose population is there to trade for supplies. This famous “ship country” is as mysterious as it is huge, and this piques Shizu’s interest. He and Riku board the ship to both gain passage to the Western continent and to see what, if anything, its cloaked figures are hiding.
Once aboard, Shizu is given a choice by the country’s leaders: either join them and serve as an overseer to the workers living in the ship’s belly, or join those workers in their labor and living conditions. Shizu chooses the latter. The people living in the ship’s internals seem perfectly kind and welcoming to the traveler in their midst. They provide Shizu with a guide, a very quiet girl named Tifana or “Ti” for short. Ti doesn’t say much, but she does show Shizu around the ship, including some abandoned areas in disrepair. Shizu becomes concerned because there are so many seemly essential areas of the ship that are falling apart, flooded, or otherwise inaccessible and it’s soon clear that the country won’t be afloat for much longer unless something is done to address the maintenance situation. The working population (who as Shizu begins to notice, don’t actually seem to be doing much or have anything to do in the first place) seems unconcerned, and claims that the overseers will take care of them. Shizu decides to discuss the issue directly with the leadership.
The overseers are specifically uninterested in talking the matter over, and send one of their members to silence Shizu. That individual turns out to be Kino, who also boarded the ship some time ago and chose to aid the overseers when given the initial option. When Shizu explains the situation with the ship he then invites Kino to join him in his quest to get the overseers to see reason. When they arrive atop the leaders’ tower, however, the situation becomes even stranger. The overseers ask Shizu whether his concern over the populace indicates that he plans to become their king. When he answers somewhat in the affirmative, the overseers collapse into nothingness before their eyes. Shizu brings the ship ashore and sets the people free, but instead they become angry and return to the ship’s underbelly. They’ve never known life outside the ship, the land doesn’t have the comforting tremors that they’re used to, and who does Shizu think he is, anyway? As they’re leaving and the doors are closing, Ti remains. She was an outsider to begin with, abandoned by her parents and shunned by the other humans on the ship. The overseers, really a complex AI system, raised her. Now they’re abandoning her, just as she was abandoned by her blood family. It’s only after a tense few moments that Shizu invites Ti to join Riku and himself on their travels. Kino leaves, perhaps to meet them again someday after Shizu finds a permanent settlement.
Discussion Thoughts and Questions (feel free to share additional ones in the comments!)
I mentioned in the opening of the post that I felt that these episodes, much like last week’s episodes, had some similarities that made them a surprisingly good pair. Last week we talked a lot about the morals, ethics, and rules-lawyering related to how the act of killing is seen and portrayed in the different countries and stories depicted in episodes 1 and 2. This time the initial similarities between the two episodes is more visual and physical – they both involve countries that are constantly on the move and the unique issues and problems that occur as a result of this. As one would expect, though, both takes provide some unique insight into the types of consequences that occur as the result of such a massive conglomeration of parts and people being anything but stationary.
Episode 3 is interesting to me because of how conflicted I was by the end. The citizens and leadership of the moving country all seem very nonchalant about the inevitable destruction involved in their constant travels. The diplomat expresses some minor sadness about the huge tracks they leave in their wake (“Anyone who travels leaves their mark behind”), but since the consequence of their not moving is their inevitable destruction from their overheating generator, it appears that any other ethical dilemmas resulting from their continued movement are outweighed by their duty to survive. This is all well and good until they literally trample over another country’s agricultural fields to make their forward progress. The walled country is nominally given a choice – either get out of the way willingly, or by force – but is this really a choice? On the other hand, the walled country seems like it’s populated by grade-a jerks – it’s not because they start shooting off missiles at the moving country, because that to me seems like a typical, expected response. As we learn at the end of the episode, however, they tried to extort Kino when Kino attempted to pass into their country, by attempting to take one of Kino’s weapons as a “toll.” It sounds as though the wall they put in place was explicitly to facilitate the strong-arming of people attempting to pass through, so perhaps the world would be better off if that country had a hole bored through said wall.
- My first question is related to that line of thinking – what are your thoughts on the justification either side has to their position (moving forward to ensure the survival of their country and citizens, versus the right to build a wall and collect (perhaps unreasonable) tolls on others)? It’s stated in the episode that every country (much like every person) causes some degree of bother or inconvenience to others simply by existing. Do you think that this is enough justification for what transpires?
- Throughout the episode, the term 迷惑 (meiwaku – trouble, annoyance, bothersome) is used repeatedly. It’s a concept that’s culturally important to Japanese people – they don’t want to be a source of “meiwaku” to others. Do you think that this term and concept adequately indicates the degree to which each country is affected by one-another?
- It seems to me that there might be other solutions for the traveling country’s issue of their overheating generator; that its overheating could be addressed in some other way, if they decided to expend some resources studying it (they’re clearly technologically advanced enough to do so). How do you interpret the fact that they’ve chosen to let it be?
- I found myself interpreting this episode (as well as episode 4) in terms of things that countries do and have done in “real life.” While there hasn’t yet been a case where a country has physically driven over a neighboring country (that I know of), there are almost countless cases of countries having invaded others, imposing their will and leaving much more than footsteps behind. Do you have any thoughts on this?
Episode 4 was compelling to me not so much due to the makeup of its moving country, but more so for the consequences to its bottle civilization which after many generations eventually came to the surface. Like the moving country from episode 3, there are clearly some issues that could have been addressed at some earlier time that would have allowed the ship to remain functional and the populace to have a greater concept of the outside world and their potential opportunities to exist elsewhere than beneath the ship. The AI may have avoided simply becoming overseers and chosen instead to educate the children further on the ships functions, ensuring that generations to come could maintain the vehicle and prevent it from deteriorating. The AI could have explained the existence of the outside world and allowed more freedom. But of course, perhaps as an effect of the AI not being human itself, this didn’t happen and the two groups settled into an easy, though eventually self-destructive, relationship. Looking at how things ended up in the episode, it’s almost as if Shizu was a virus, disrupting the balance of the relationship and altering the makeup of the ship’s “body” going forward.
I don’t have as many structured questions related to this episode in particular (though I would love to hear people’s general thoughts about the episodes as well – please don’t feel obligated to stick to a “script” if you have any personal responses to share), but I did have a couple of thoughts:
- Much like in episode 3, I found myself relating this country’s situation to real-life ways in which countries haven’t done right by their own existences. Specifically, I was struck by the concept that the “broken parts” of the ship have been left in place to deteriorate rather than anyone taking the initiative to replacing them. I think this is a powerful concept that relates very closely to some of the things my country (USA) has approached some of its many social issues. What are your thoughts?
- More than once, a character (in at least one case it’s Riku, the very wise talking dog), refers to the ship country as “this country, or rather this ship…” I personally found it odd because it’s both a ship and a country, but do you find any particular significance in the fact that they corrected themselves in this way?
- Shizu unfortunately finds out that, while making a change he thought would be positive for the ship country’s people, he acted without knowing the entire truth of the matter. I find this to be a very telling realization especially since I feel this is something which occurs in relations between actual countries. It begs the question – while it is natural to want to correct injustices as we see them, what can or should be done (if anything), if the people being affected by injustice don’t see it as such?
I didn’t get much into Kino’s specific motivations this week, but I feel that there are at least some things that happen in episode 3 that might make it interesting to explore that a little further, so feel free to discuss that as well. This series continues to fascinate me, especially when doing these deep-dives. I hope everyone else is having a fulfilling watch-along so far, too!
9 replies on “Anime Book Club: Kino’s Journey ~The Beautiful World~ Week #2”
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[…] Week 2 – Episodes 3 and 4 […]
[…] Week 2 – Episodes 3 and 4 […]
[…] Week 2 – Episodes 3 and 4 […]
While I am sure there are many ways to relate these episodes to actual countries’ actions, my mind goes immediately to manufacturing and programming practices.
Episode 3: In manufacturing, purposefully shipping out a known defective product should not be done. Nonetheless, sometimes it happens. This is (to my knowledge) because it can be more cost efficient to the company. Disposing of a large batch of bad product means a large loss. If the company can sell the product and do a recall if people complain/notice, the company will often make at least some of that loss back (at least in the short term). In the moving country, there is merely more severe consequences on either side. Where some people may receive a bad (or even harmful) product, they may destroy much of the food supply of a population. Where a company would lose money, the country would be destroyed. There might be a case for the argument that the people might be able to escape from their country before the overheating generator became a true problem, but similar to the country in episode 4, that would involve losing what made their country what it was (along with the possible loss of any food or other resources they couldn’t carry away), and is thus, not likely a real solution. While there are some precautions that could be taken to lessen their impact on things in their path, I completely understand the idea they are pushing that this damage couldn’t be helped. Along with that, it is easy to empathize with those who you know personally and harder with those you don’t, so (regardless of how it should be) it makes sense that this country would prioritize the lives of its people over others.
Episode 4: In many cases, there is a lot of stuff built on top of underlying issues. Fixing one of these issues is often far harder than it might seem, and fixing it might cause problems of its own. In programming, this is far easier observed (at least to me), where some assumptions or mistakes were made in the initial creation, but by the time that the resulting problems are noticed, it would require a massive amount of time and effort to fix it. Normally, these are small problems, but in some cases, these can cause large security risks.
In terms of the country specifically, how should their breaking ship be fixed. One solution posed was to just abandon it and live on land, which was obviously rejected. The other obvious one would be to try to repair the leaks and structural damage. To do this, you would need to either bring the ship into a dry dock or to attempt them with the ship in motion. Dry docks seem unlikely to be a real option due to the inhabitants inability to deal with land (and it seems like it would be strange in the currently shown world). Repairing it while the ship is in motion is dangerous and might not even be possible. With proper equipment, maybe it is possible to construct a new hull, just above the waterline. After (and maybe during this), they would probably remove the lower section of the ship, both for safety and for use of the materials from below the water. While leaving the boat (with possibly the idea of repair) seems like the only real plan, it would take a lot of work to convince the people living there of that fact.
Not sure how much out in the weeds I got there, but hopefully you can at least somewhat understand what I am getting at. I should be asleep already.
I like your metaphor/comparison between manufacturing or coding and unanticipated problems discovered therein. I humorously like to call those situations “you didn’t think your clever plan all the way through.” I mostly use it for humorous situations, but the situations in these episodes are obviously a bit more serious. I think it’s interesting – I didn’t realize it until your post, but I think both of these episodes are decent examples of a “sunken-cost fallacy” – since so much time and energy has been given into establishing a certain way of being, it would be a waste to give it all up and start something new, even if doing so would mean that you could go in with eyes wide open and possibly anticipate some of the problems the next time around.
That’s kind of what reminds me of real life. There are a lot of logical steps we could take to correct some of the ills of our society, but enough people are comfortable with the status quo and changing things would sometimes require substantial effort, so we tend to stick to what’s the known quantity.
Hope that makes sense; I’ve got a migraine and that always muddles my thinking.
Episode 3: I knew something was fishy when Kino asked to stay in the juggernaut country for more than three days, a notable break in their preferences. Kino also didn’t tell the juggernaut citizens what kind of country was up ahead, even though we learn at the end that they most certainly knew. Nor, it seems, does the juggernaut country have any form of scouting set up. It feels like they only want to observe their immediate surroundings and not get outside the car.
I presume _usually_ there is more negotiation with finding a path through a host country that will cause the least damage-though the people in the juggernaut and those on the ground might disagree as to what “the least damage” is.
I was also reminded of Trost from Attack On Titan and the second season spoilers about the true nature of the world.
Episode 4: My guess is that the Tower Clan, being machines, lacked the creative thinking necessary to move beyond the status quo. They were all too ready to hand the job over to a human.
This is the second time the motorrad has had info given to it offscreen–Kino might want to check with it before taking radical actions to overthrow governments.
It’s interesting how one just sort of accepts the fact that Hermes is sentient in some way and has thoughts and opinions, because hey, it talks and even has a sense of humor. But it’s still a little unsettling to know that it also has something of an independent life away from Kino. It makes you wonder just what our automobiles, computers, and other appliances might be saying about us behind our backs.
I was debating whether or not to mention the differing length of Kino’s stay in episode 3 (and possibly episode 4, also? It’s hard to tell how long they were all on that boat). If I recall from the original series, the 3 day limit was imposed pretty strictly for various reasons, so it was interesting to see it go out the window so quickly into this series.